Starting - DefensiveSome suggestions if you are being hunted in the prestart. The general
idea is to create confusion for your opponent by introducing as many
variables into the equation as possible. Each variable gives you a
chance to turn the tables.
Go head to wind.
-> A good move if you want to stay in the same spot for a period of
time for example to judge your run for the line.
Crash stop by backwinding mainsail.
-> Your opponent should shoot forward allowing you to get on their tail.
Try to lead opposition into committee boat
Swap opposition boats with a boat from your own team (commonly
refered to as the switch manoeuvre).
Lead opposition into a boat from your team on starboard or even better
a boat from their own team.Starting - Offensive
If in control of an opponent before the start try to:
Upwind - Defensive
If an opponent tries a slam dunk:
If cover cannot be shaken:
Upwind
- Offensive
Many people believe the first beat
of a team race should be sailed as if it
were a fleet race. While this approach
has some merit especially against
weaker sailors it is generally inappropriate
in Teams Racing. Alternatively
a lot of people forget that a teams
race is still a yachting race and things
like shifts, gusts and tidal factors
an easily win a team the race.
Reaching and Downwind - Defensive
Many people believe the first beat
of a team race should
-> In reverse these are offensive
moves.
Reaching
- Offensive
Downwind
- Offensive
Finishing